# ๐ SKYBLOCK SEASON 2 โ THE NEXT CHAPTER
fpcManager
Oct 24, 2026
Season 2 introduces entirely new progression systems, powerful Omni-Tool abilities, revamped enchanting, automated island machines, and a much bigger dungeon experience.
Here's what's new compared to Season 1!
โจ CELESTIAL NECTAR
-
[+] Added Celestial Nectar, a new temporary premium boost system that provides additional progression benefits.
-
[+] Added 5 Nectar Attunements, allowing players to specialize their bonuses:
-
Prosperity โ Increased Money earnings.
-
Radiance โ Increased Gem earnings.
-
Wisdom โ Increased Skill XP and Player XP.
-
Artifice โ Increased Omni-Tool XP and Tool Points.
-
Bond โ Increased Pet XP.
-
[+] Added the ability to change Nectar Attunements, allowing players to switch their preferred progression bonus.
-
[+] Added Stardust, a new currency tied to the Nectar system.
-
[+] Added a Nectar Shop, Starfall Expeditions, and additional Nectar progression features.
-
[+] Nectar users receive increased Lost Items storage capacity.
-
[+] Added
/nectar(or/celestialnectar) menus for managing Nectar, Attunements, Stardust, and Starfalls.
โก OMNI-TOOL EVOLUTIONS
-
[+] Added a completely new Omni-Tool Evolution System.
-
[+] Omni-Tools now automatically unlock Evolution Stages IโV as players level up individual tool modes.
-
[+] Added an Evolution Energy Meter that charges through skill actions.
-
[+] Players can press Q when fully charged to activate their tool's special ability.
-
[+] Added 5 unique Evolution abilities:
-
Mining โ Excavator Swarm: Summon mining drones that assist with mining.
-
Logging โ Worldsplitter: Unleash powerful axe attacks to tear through logs.
-
Farming โ Harvest Reaper: Activate empowered farming attacks to harvest crops.
-
Slayer โ Reaper's Domain: Activate a powerful combat-focused ability.
-
Fishing โ Leviathan's Array: Activate an enhanced fishing ability.
-
[+] Evolution abilities become stronger as their stages increase.
-
[+] Added custom visual effects and animations for evolved tools and their abilities.
-
[+] Evolution progression is saved separately for each Omni-Tool mode.
๐ COMPLETELY REWORKED ENCHANTING
- [+] Introduced a new Enchanting Station, replacing the old approach to upgrading skill enchantments.
- [+] Added dedicated enchanting menus for Mining, Logging, Farming, Fishing, Dungeon Swords, and Dungeon Bows.
- [+] Rebuilt the enchantment catalogs around more impactful abilities and meaningful upgrades.
- [+] Enchantments are now divided into Common, Rare, and Epic categories.
- [+] Common and Rare enchantments can be upgraded through the Enchanting Station using the appropriate currency.
- [+] Added Epic Enchanted Books, which can be discovered through gameplay and used to upgrade powerful Epic enchantments.
- [+] Epic Books can be traded between players.
- [+] Added Epic Book progression and focusing systems to help players work toward specific enchantments.
- [+] Added detailed enchantment previews showing current effects, next-level improvements, and upgrade costs.
- [+] Added improved enchantment effects, sounds, animations, and on-screen activation feedback.
- [+] Reworked Auto Sell into a shared Omni-Tool utility unlock with individual gathering-mode toggles.
- [/] Rebalanced skill enchantments to reduce unnecessary abilities and make each upgrade more meaningful.
๐ SELL PORTALS
- [+] Added Sell Portals, a new island machine designed for automated mob farming.
- [+] Sell Portals automatically process mobs inside their designated disposal area.
- [+] Money earned by the portal is stored and can be claimed whenever the owner chooses.
- [+] Added Portal Size upgrades, allowing players to increase the effective collection area.
- [+] Added Sell Multiplier upgrades to improve earnings.
- [+] Added Jackpot upgrades, providing opportunities for additional rewards.
- [+] Sell Portal Jackpots can store Gems, Fuel, and Keys for collection.
- [+] Added a visual preview showing the portal's exact active area.
- [+] Sell Portals can be picked up and repositioned while retaining their upgrades.
- [+] Added Sell Portal Mastery to Island Research, allowing players to unlock higher machine upgrade limits.
๐ COLLECTION BEACONS
- [+] Added Collection Beacons, a new automated island collection machine.
- [+] Collection Beacons automatically collect a selected crop or mob drop throughout their assigned chunk.
- [+] Players can choose which supported item their Collection Beacon should capture.
- [+] Added Fortune upgrades to increase collection output.
- [+] Added Auto Sell upgrades for automated earnings.
- [+] Added Gem Factory upgrades, allowing Collection Beacons to generate additional Gems.
- [+] Added stored-item management and collection statistics.
- [+] Added a visual region preview displaying the beacon's exact 16ร16 chunk coverage.
- [+] Collection Beacons can be moved without losing their upgrades.
- [+] Added Collection Beacon Mastery through Island Research.
๐ฐ DUNGEONS
-
[+] Expanded Celestial Dungeons with a new structured dungeon experience.
-
[+] Added Limited Dungeons, featuring seven combat rooms followed by a final boss encounter.
-
[+] Added Endless Dungeons, featuring increasingly difficult waves and milestone bosses.
-
[+] Added four dungeon difficulties: Easy, Medium, Hard, and Extreme.
-
[+] Added dungeon party systems, ready-up mechanics, and private dungeon instances.
-
[+] Added 5 playable Dungeon Classes:
-
Tank โ Higher health and damage reduction.
-
Berserker โ Powerful melee damage.
-
Archer โ Ranged combat specialist.
-
Mage โ Ability-focused damage.
-
Support โ Healing and team survivability.
-
[+] Added class-specific abilities activated during dungeon runs.
-
[+] Added Dungeon Mastery and individual Class Level progression.
-
[+] Added upgradeable dungeon weapons with class-level milestones.
-
[+] Added dedicated Dungeon Sword and Bow Enchantments.
-
[+] Added Dungeon Shards, which can be spent on dungeon progression and upgrades.
-
[+] Added dungeon gear management and progression menus.
-
[+] Added individual room reward chests, boss rewards, and dungeon scoring.
-
[+] Added Endless milestone bosses every 10 waves.
-
[+] Added Dungeon Leaderboards for Limited clears and Endless wave records.
-
[+] Added a dungeon-specific scoreboard showing your current objective, room, class, party, and progression.
-
[/] Improved multiplayer dungeon scaling so enemy difficulty adjusts according to party size.
โ๏ธ RESOURCE COLLECTIONS
- [+] Added a new Resource Collection System for Mining, Farming, and Logging.
- [+] Players now progress individual resource collections by gathering their corresponding materials.
- [+] Each collection contains 10 progression tiers, with increasingly valuable permanent bonuses.
- [+] Collection progression rewards include improvements to Skill XP, Tool XP, Tool Points, Money, Gems, and enchantment activation rates.
- [+] Added Collection Mastery, rewarding players who completely finish a resource's progression.
- [+] Added the ability to select which unlocked resource to focus on.
- [+] Added
/collectionsto view collection progress, milestones, and rewards. - [+] Collection bonuses provide another permanent progression path alongside Skill Levels and Prestige.
๐ฎ RELICS & RELIC EVOLUTION
- [+] Added an expanded Relic Progression System.
- [+] Players can collect Relic Fragments through collection progression and use them to forge Relics.
- [+] Relics now gain XP and Levels while equipped.
- [+] Added unique Relic Affinities that strengthen specific enchantments.
- [+] Added Relic Traits, powerful effects that become stronger as Relics level up.
- [+] Added Relic Resonance, allowing equipped Relics to enter temporary empowered states through skill progression.
- [+] Added Relic forging, affinity rerolling, and progression management.
- [+] Relics provide another way to specialize individual skill builds.
โ๏ธ BREW STATIONS
- [+] Added Brew Stations, new placeable island machines for Orb brewing.
- [+] Players can deposit Brewable Orbs directly into station storage.
- [+] Added Brewing Fuel, which powers Orb production.
- [+] Added configurable brewing priorities to control which Orbs are processed first.
- [+] Added Brewing Speed upgrades to reduce processing times.
- [+] Added Brewing Slot upgrades to increase the number of available brewing jobs.
- [+] Added Brewing Tier upgrades for improved brewing progression.
- [+] Added Brew Station Mastery through Island Research.
- [+] Brew Stations can store completed Orbs for players to collect.
๐ SKILLS & PROGRESSION
- [+] Expanded progression across Mining, Logging, Farming, Fishing, and Slayer with additional collection and evolution systems.
- [+] Added more ways to earn permanent bonuses through resource mastery and Relics.
- [+] Added new skill-specific enchantment combinations and progression strategies.
- [+] Added dedicated tool evolution abilities for each of the five skills.
- [+] Added more visual feedback for high-impact enchantments and special abilities.
- [/] Reworked progression systems to better distinguish direct skill actions from secondary actions generated by enchantments.
- [/] Improved the balance between different gathering skills and their progression rates.
๐๏ธ ISLAND RESEARCH & AUTOMATION
- [+] Expanded Island Research with new machine-specific upgrades.
- [+] Added Sell Portal Mastery, increasing maximum portal size, Sell Multiplier, and Jackpot upgrade limits.
- [+] Added Collection Beacon Mastery, increasing the machine's available upgrade potential.
- [+] Added Brew Mastery, providing additional progression for brewing machines.
- [+] Introduced more advanced island automation, allowing players to build specialized Money, Gem, and resource farms.
- [+] Added upgradeable machines that retain their progression when picked up and moved.
- [+] Added improved machine interfaces showing production statistics, stored rewards, upgrade prices, and research requirements.
๐จ QUALITY OF LIFE & VISUAL IMPROVEMENTS
- [+] Added new animations and particle effects for Omni-Tool Evolutions.
- [+] Added custom visual effects for Epic Enchantment discoveries and activations.
- [+] Added visual area previews for Sell Portals and Collection Beacons.
- [+] Added dedicated progression interfaces for Collections, Relics, Enchanting, and Dungeon systems.
- [+] Added clearer upgrade descriptions and progression information throughout the new systems.
- [+] Added additional ways to customize progression through Nectar Attunements, Relic builds, and enchanting choices.
- [/] Improved the handling of automated gathering, secondary actions, and progression tracking.
- [/] Expanded systems for preserving machine upgrades and persistent player progression.
๐ AND MUCH MORE...
Season 2 brings a completely new set of goals to work toward, from evolving your Omni-Tool and perfecting your enchantments to mastering collections, forging Relics, upgrading your island machines, and pushing through increasingly difficult Dungeons.
A NEW SEASON. NEW PROGRESSION. NEW POSSIBILITIES.
Welcome to Celestial Skyblock Season 2! ๐
2 Replies
๐ CELESTIAL SKYBLOCK โ SEASON 2: PART 2
Here's what's new in PART 2!
โญ ENCHANTMENT MILESTONES & MASTERY
- [+] Added Enchantment Milestones, providing powerful bonuses when reaching specific enchantment levels.
- [+] Common enchantments receive milestone bonuses at levels 5, 10, 15, 20, and 25.
- [+] Rare enchantments receive milestone bonuses at levels 5 and 10.
- [+] Fully upgraded Common enchantments can reach double their base effect strength through milestones.
- [+] Added Catalog Mastery, rewarding players for progressing through their tool's enchantments.
- [+] Added 5 Catalog Mastery Tiers, providing increasingly powerful permanent bonuses.
- [+] Catalog Mastery grants additional Money, Skill XP, and Tool Points for the corresponding skill.
- [+] Maximum Catalog Mastery provides +10% Money, +10% Skill XP, and +15% Tool Points.
- [+] Unlocking maximum Catalog Mastery now triggers a server-wide announcement.
โก ENCHANTMENT COMBOS & SURGES
- [+] Added an entirely new Enchantment Combo System, rewarding consecutive enchantment activations.
- [+] Enchantments activated within 4 seconds of each other build up a combo.
- [+] Added special combo milestones at 10, 25, 50, 100, 200, and 500 activations.
- [+] Combo milestones trigger special sounds, titles, and particles.
- [+] Added floating Enchantment Pop-ups, displaying activated enchantments and their rewards directly in the world.
- [+] Introduced Enchantment Surges, rare events that temporarily double enchantment activation chances.
- [+] Surges initially last 15 seconds and can be extended through additional enchantment activations.
- [+] Added a dedicated Surge boss bar with a countdown and activation counter.
- [+] Added Personal Bests and Seasonal Server Records for enchantment combos and Surge performance.
- [+] Added
/recordsto view enchantment records. - [+] Added settings to customize enchantment pop-ups, combo sounds, and announcements.
๐ฃ NEW FISHING CHALLENGES
- [+] Added Reel Rush, a special challenge triggered by consecutive perfect fishing catches.
- [+] Players must complete another perfect catch before Reel Rush expires to claim bonus rewards.
- [+] Successful Reel Rush challenges reward additional Money and Fishing Points.
- [+] Introduced Kraken Encounters, rare fishing challenges featuring multiple timed interactions.
- [+] Kraken Encounters require players to perform the correct fishing actions within short timing windows.
- [+] Successfully defeating a Kraken rewards a large amount of Money.
- [+] Added special Kraken encounter effects, sounds, progress indicators, and on-screen instructions.
- [+] Fishing Hotspots now feature clear visual outlines showing their active areas.
- [+] Improved live fishing feedback to make hotspot interactions easier to understand.
- [/] Improved the handling of rare fishing encounters to prevent different challenges from interfering with each other.
โ๏ธ MINING, LOGGING & FARMING IMPROVEMENTS
- [+] Added additional movement-speed bonuses through Quickstrike, Chop Tempo, and Fleetfoot.
- [+] Expanded Quickstrike and Chop Tempo with improved speed progression.
- [+] Added new interactions between Mining enchantments and additional block-breaking effects.
- [+] Improved Farming enchantment combinations and secondary harvesting effects.
- [/] Fixed an issue where logs could reappear after being chopped.
- [/] Improved the handling of automatically harvested crops and additional resource drops.
- [/] Improved reward calculations for enchantment-generated gathering actions.
๐ ENCHANTING BALANCE & UPGRADES
- [+] Added improved Enchanting Station purchase controls, including shift-clicking to buy multiple affordable levels.
- [+] Added clearer displays for upcoming enchantment upgrades and milestone improvements.
- [+] Added distinct colors and icons for individual enchantments.
- [+] Added additional enchantment progression details and more readable effect descriptions.
- [+] Added improved station holograms with enhanced visual presentation.
- [+] Added a direct shortcut to the Relic Vault from the Enchanting Station.
- [+] Added a dedicated Dungeon-only enchanting interface, accessible without Celestial Nectar.
- [/] Significantly rebalanced enchantment upgrade prices to create a smoother progression curve.
- [/] Improved enchantment descriptions to display only effects that actually change when upgrading.
- [/] Improved the layout, navigation, and visual consistency of enchanting menus.
- [/] Improved the handling of Epic Enchanted Books and enchantment upgrade interactions.
๐ฎ RELIC & DUNGEON IMPROVEMENTS
- [+] Expanded gathering Relic management to support 3 equipped Relics.
- [+] Relic Resonance now interacts with qualifying gathering actions through the updated enchantment systems.
- [+] Improved interactions between Relic bonuses and enchantment activations.
- [/] Improved Dungeon weapon enchantment calculations and combat effect handling.
- [/] Prevented unintended stacking with certain vanilla dungeon enchantments.
- [/] Fixed Dungeon enchantment effects remaining active after death.
- [/] Improved the consistency of Dungeon Credits rewards from qualifying combat actions.
๐จ VISUAL & QUALITY-OF-LIFE IMPROVEMENTS
- [+] Added Skill Progress Boss Bars, allowing players to track their skill progression without cluttering the action bar.
- [+] Skill Boss Bars now display additional information, including actions and actions per second.
- [+] Added individual colors for different skill progress displays.
- [+] Improved Omni-Tool Progress Bars with a more consistent appearance.
- [+] Updated skill, level, Battle Pass, and Value Finder progress bars with improved green progress indicators.
- [+] Added Gem Boost information for individual skills in the Boosters menu.
- [+] Added more detailed enchantment activation feedback throughout the server.
- [/] Improved the priority system for action bar messages so different features no longer constantly overwrite each other.
- [/] Reduced excessive enchantment announcements to keep chat cleaner.
- [/] Simplified Omni-Tool descriptions by removing outdated and unnecessary information.
- [/] Improved Island Top statues and scoreboard presentation.
- [/] Removed unwanted sidebar score numbers.
- [/] Improved the appearance and readability of various progression menus.
๐ฏ CELESTIAL NECTAR & NEW PLAYERS
- [+] New players now receive 1 free Celestial Nectar when joining the server for the first time.
- [+] The reward is delivered to the player's inventory, or to Lost Items if it is full.
- [+] Players can only receive this starter reward once.
- [/] Improved the display and formatting of remaining Celestial Nectar duration.
๐ ๏ธ FIXES & OPTIMIZATIONS
- [/] Improved enchantment activation tracking to prevent unintended duplicate rewards.
- [/] Improved direct-action detection for Mining, Logging, Farming, Fishing, and Dungeon combat.
- [/] Improved the reliability of custom-item delivery and storage handling.
- [/] Fixed several enchanting menu interaction and navigation issues.
- [/] Improved compatibility between enchantments, Relics, and progression systems.
- [/] Improved internal handling of dungeon combat effects and fishing challenges.
- [/] Improved performance and consistency across several gameplay systems.
๐ CELESTIAL SKYBLOCK โ SEASON 2: PART 3
Here's what's new in PART 3!
๐ STARTER TUTORIAL & QUESTS
- [+] Added a brand-new Starter Tutorial: 30 quests across 10 chapters that teach every core system, from creating your island to prestiging your first skill.
- [+] Every tutorial quest pays out its own reward.
- [+] Finishing the whole tutorial grants a big final reward with Money, Gems, Credits, crate keys, a Pet Egg, a Chunk Loader and a Weekly Crate.
- [+] Your current quest is shown in chat when you join and after every completed step.
- [+] Added "Need a hand?" tips that point you to the right Codex page when a quest has not moved for a while.
- [+]
/questsis now a hub for the Tutorial, Milestones, Missions, Contracts and the Battle Pass. - [+] Added
/tutorialand/milestonesshortcuts.
๐ SEASON MILESTONES
- [+] Every skill now has a 21-level Milestone track that lasts the entire season.
- [+] Milestones reward Money, Gems, Player XP and crate keys, with Boosters, Relic Fragments, Pet Eggs and a Weekly Crate on the higher levels.
- [+] Completed milestones are claimed from the menu, and a Claim All button collects every ready reward at once.
- [+] The next milestone keeps counting while a reward waits to be claimed.
- [+] Milestone tabs now use the same skill heads as
/skills.
๐ MISSIONS REWORK
- [+] Each day now gives 2 skill missions from random skills plus 2 activity missions, so no two days look the same.
- [+] Added 18 new activity missions, including selling, earning Money, enchant procs, Celestial Fractures, Contracts, voting, minion collecting, building, dungeon rooms and the Auction House.
- [+] Weekly missions use the same mix with bigger goals, and weekly activity missions include a Nova Key.
- [+] Added a free reroll every day and every week. Shift-click a mission to reroll it.
- [+] Added Mission Streaks: finish every daily mission on back-to-back days to raise your daily bonus by +10% per day, up to +100%.
- [+] Streak days 3, 7, 14 and 30 reward crate keys, Credits and a Weekly Crate.
โ๏ธ OMNI-TOOL TIERS & ASCENSION
- [+] Added Omni-Tool Tiers: every tool mode climbs from Wood to Stone, Iron, Gold, Diamond and Netherite.
- [+] Tiers unlock at tool levels and are bought with
/ascendusing Money, Gems and Tool Points. - [+] Each tier grants +3% Tool Points.
- [+] Your tool now looks like its tier, while mining speed and drops stay exactly the same.
- [+] Added an Ascension animation: your tool spins up, launches into the sky and floats back down reforged.
- [+] Netherite Ascensions are announced to the server.
- [/] Rarer enchantments now require a higher Omni-Tool tier.
๐ WORLD EVENTS
-
[+] Added World Events, server-wide events that take place in the skill areas:
-
Starfall โ A meteor crashes into a skill area. Mine its Celestial nodes and help break the Star Core. The final blow earns a Starfall Shard.
-
Region Bosses โ A giant boss rises. Break its shield crystals, then hit it with your tools for double damage in the matching mode.
-
Hourly Rushes โ 15-minute skill sprints with a live leaderboard and podium prizes.
-
Black Market โ A wandering merchant selling rare items, moving to a new spot every few minutes.
-
[+] Event rewards are split by how much you contributed.
-
[+] The top three islands in each event earn Season Points.
-
[+] Added
/worldevent statusto see what is running and what comes next.
๐ COMPETITIVE SEASON
- [+] Added Season Points: islands earn points from their final weekly Island Top placement, and the Season board ranks islands by total points.
- [+] Top islands at the end of the season earn bonus Season Points and a place in the permanent Hall of Fame.
- [+] Added Fog of War: in the final 24 hours of each week, the values of the top 5 islands are hidden from everyone but their own members.
- [+] The top 5 islands are revealed in chat when the week ends.
- [+] Added overtake alerts when an island climbs into the top 3.
- [+] Added an Island Top section to the sidebar with your rank and trend.
- [+] Added Catch-Up: players far behind the server's progress earn bonus Skill XP, Tool XP and Player XP that fades as they catch up.
๐ HALLOWEEN EVENT
- [+] Added the Hollow Jack questline with Mining, Logging, Farming, Fishing and Pumpkin Hunt chapters.
- [+] Completing the questline grants the Hallowed tag, Money and Gems.
- [+] Added Pumpkin Hunt, a repeatable minigame with golden and cursed pumpkins, combos, daily prizes and a season leaderboard.
- [+] Use
/halloweento get started.
๐ฅ SKILL OVERDRIVE & ISLAND SHRINE
- [+] Added Skill Overdrive: skilling charges a meter, and pressing F with your Omni-Tool unleashes 20 seconds of 2x Money, Gems and Skill XP.
- [+] Added the Island Shrine (
/shrine place), which grows with your island level. - [+] Every Shrine tier gives all island members +1% Money and Skill XP, wherever they are.
๐งฒ CHUNK LOADERS
- [+] Added Chunk Loaders, which keep part of your island running while you are offline.
- [+] Small Chunk Loaders cover 16ร16 for 6, 12 or 24 hours.
- [+] Large Chunk Loaders cover 32ร32 for 12, 24 or 48 hours.
- [+] Island members are notified when a Chunk Loader runs out.
- [+] Chunk Loaders can be found in the Money Shop, Gem Shop, Credit Shop, crates and skill level rewards.
๐ฐ SHOPS & ECONOMY
- [+] Added curated Money Shop and Gem Shop catalogs with rebuilt menus.
- [/] Shop stock limits are now personal instead of shared by the whole server.
- [+] Premium shop items now have season limits.
- [+] Added a Sell All button to Lost Items.
- [/] Shops and rewards now always give the newest Weekly Crate.
๐ณ๏ธ VOTING
- [+] Added Vote Streaks: vote 5 times in one day to earn a streak day, worth about 2,250 Credits per month in total.
- [+] Every vote now also gives 1 Credit.
- [+] Added vote reminders while you still have votes left for the day.
- [+] Added
/namemc claimfor a free Celestial Nectar every season.
๐ช COINFLIPS & AUCTION HOUSE
- [+] Added Best-of 3, 5, 7, 9 and 11 coinflips with a row-of-coins animation, for both
/cfand/itemcf. - [+] Added a 3D spinning coin to coinflips.
- [+] Added Auction House history (
/ah history) showing everything you bought and sold. - [+] Added sold alerts and price history to the Auction House.
โจ STARDUST & STARFALLS
- [/] Starfall Expeditions now pay more Stardust at higher Fracture tiers, from 15 at Tier I up to 42 at Tier V.
- [+] Added Stardust Surges, a rare 2x to 50x multiplier on a Starfall's Stardust.
- [/] Completing Starfalls in three different skills in one day now gives 40 Stardust (up from 30).
- [/] Lowered Stardust Shop prices for Boosters and the Weekly Crate.
๐ฃ SKILLS & BALANCE
- [/] Fish now bite faster, and every catch gives more Skill XP, Tool XP and Tool Points, so Fishing levels at the same pace as the other skills.
- [+] Added a clear visual cue when a fish bites your bobber.
- [/] Perfect Cast rings on Fishing Hotspots are now clearly visible at water level.
- [/] Clownfish is now DynaJJ's Clownfish.
- [+] The Skills menu now shows your next unlocks.
- [+] Added a Claim All button for skill rewards.
- [+] Added
/freerankto claim the free Prospect rank once you meet its requirements.
๐จ ANIMATIONS & VISUALS
- [+] Added signature animations for Epic and Rare enchantments, including the Motherlode gold fountain, Crimson Moon, Kraken tentacles and Tree Feller.
- [+] Added an Enchant Visuals setting (High, Low or Off).
- [+] Added layered celebrations for level-ups, milestones, prestiges, rebirths, mastery and records.
- [+] Added a gacha-style Pet Egg hatching animation.
- [+] Sell Portals now feature a vortex, sell streams, Money pop-ups and jackpot beams.
- [+] Added upgrade animations for minions and generators.
- [+] Added activation effects for Celestial Nectar and boosters.
- [/] Redesigned the Enchanting Station with all tools on one line, a clear "Viewing" marker and cleaner tier pages.
๐ฆ CRATES
- [+] Added new opening animations for key crates.
- [+] Added two new Weekly Crate openings: Constellation and Slots.
- [/] Weekly Crate rewards are now shown privately to the opener, and only jackpots are announced to the server.
- [+] Added Chunk Loaders to the Celestial and Weekly Crates.
๐ CODEX
- [+] Added Codex pages for Celestial Nectar & Starfall, Skill Overdrive, Island Shrine, Chunk Loaders, World Events and Contracts.
- [/] Rewrote the Start Here, Quests, Omni-Tool, Enchanting, Missions and Voting pages in simpler words.
- [+]
/codex [page]now opens a guide page directly.
๐ ๏ธ FIXES & OPTIMIZATIONS
- [/] Greatly reduced server lag caused by the virtual mining and logging blocks.
- [/] Fixed Region Bosses freezing at 0% when defeated.
- [/] Fixed mobs in Dungeons not taking damage.
- [/] The Relic Vault's Back button now returns to the Enchanting Station.
- [/] Opening
/relicsdirectly now requires active Celestial Nectar. - [/] The Value Station block is now a Beacon.
- [/] Simplified Celestial gear descriptions and Forge guidance.
- [/] Fixed an issue where server messages could fail to load.
๐ SEASON 2 KEEPS GROWING
From your first island to the last Milestone of the season, there is always something new to work toward. Thank you for playing on Celestial! ๐