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# ๐ŸŒŒ SKYBLOCK SEASON 2 โ€” THE NEXT CHAPTER

fpcManager

Oct 24, 2026

Season 2 introduces entirely new progression systems, powerful Omni-Tool abilities, revamped enchanting, automated island machines, and a much bigger dungeon experience.

Here's what's new compared to Season 1!

โœจ CELESTIAL NECTAR

  • [+] Added Celestial Nectar, a new temporary premium boost system that provides additional progression benefits.

  • [+] Added 5 Nectar Attunements, allowing players to specialize their bonuses:

  • Prosperity โ€” Increased Money earnings.

  • Radiance โ€” Increased Gem earnings.

  • Wisdom โ€” Increased Skill XP and Player XP.

  • Artifice โ€” Increased Omni-Tool XP and Tool Points.

  • Bond โ€” Increased Pet XP.

  • [+] Added the ability to change Nectar Attunements, allowing players to switch their preferred progression bonus.

  • [+] Added Stardust, a new currency tied to the Nectar system.

  • [+] Added a Nectar Shop, Starfall Expeditions, and additional Nectar progression features.

  • [+] Nectar users receive increased Lost Items storage capacity.

  • [+] Added /nectar (or /celestialnectar) menus for managing Nectar, Attunements, Stardust, and Starfalls.

โšก OMNI-TOOL EVOLUTIONS

  • [+] Added a completely new Omni-Tool Evolution System.

  • [+] Omni-Tools now automatically unlock Evolution Stages Iโ€“V as players level up individual tool modes.

  • [+] Added an Evolution Energy Meter that charges through skill actions.

  • [+] Players can press Q when fully charged to activate their tool's special ability.

  • [+] Added 5 unique Evolution abilities:

  • Mining โ€” Excavator Swarm: Summon mining drones that assist with mining.

  • Logging โ€” Worldsplitter: Unleash powerful axe attacks to tear through logs.

  • Farming โ€” Harvest Reaper: Activate empowered farming attacks to harvest crops.

  • Slayer โ€” Reaper's Domain: Activate a powerful combat-focused ability.

  • Fishing โ€” Leviathan's Array: Activate an enhanced fishing ability.

  • [+] Evolution abilities become stronger as their stages increase.

  • [+] Added custom visual effects and animations for evolved tools and their abilities.

  • [+] Evolution progression is saved separately for each Omni-Tool mode.

๐Ÿ“– COMPLETELY REWORKED ENCHANTING

  • [+] Introduced a new Enchanting Station, replacing the old approach to upgrading skill enchantments.
  • [+] Added dedicated enchanting menus for Mining, Logging, Farming, Fishing, Dungeon Swords, and Dungeon Bows.
  • [+] Rebuilt the enchantment catalogs around more impactful abilities and meaningful upgrades.
  • [+] Enchantments are now divided into Common, Rare, and Epic categories.
  • [+] Common and Rare enchantments can be upgraded through the Enchanting Station using the appropriate currency.
  • [+] Added Epic Enchanted Books, which can be discovered through gameplay and used to upgrade powerful Epic enchantments.
  • [+] Epic Books can be traded between players.
  • [+] Added Epic Book progression and focusing systems to help players work toward specific enchantments.
  • [+] Added detailed enchantment previews showing current effects, next-level improvements, and upgrade costs.
  • [+] Added improved enchantment effects, sounds, animations, and on-screen activation feedback.
  • [+] Reworked Auto Sell into a shared Omni-Tool utility unlock with individual gathering-mode toggles.
  • [/] Rebalanced skill enchantments to reduce unnecessary abilities and make each upgrade more meaningful.

๐ŸŒ€ SELL PORTALS

  • [+] Added Sell Portals, a new island machine designed for automated mob farming.
  • [+] Sell Portals automatically process mobs inside their designated disposal area.
  • [+] Money earned by the portal is stored and can be claimed whenever the owner chooses.
  • [+] Added Portal Size upgrades, allowing players to increase the effective collection area.
  • [+] Added Sell Multiplier upgrades to improve earnings.
  • [+] Added Jackpot upgrades, providing opportunities for additional rewards.
  • [+] Sell Portal Jackpots can store Gems, Fuel, and Keys for collection.
  • [+] Added a visual preview showing the portal's exact active area.
  • [+] Sell Portals can be picked up and repositioned while retaining their upgrades.
  • [+] Added Sell Portal Mastery to Island Research, allowing players to unlock higher machine upgrade limits.

๐Ÿ’Ž COLLECTION BEACONS

  • [+] Added Collection Beacons, a new automated island collection machine.
  • [+] Collection Beacons automatically collect a selected crop or mob drop throughout their assigned chunk.
  • [+] Players can choose which supported item their Collection Beacon should capture.
  • [+] Added Fortune upgrades to increase collection output.
  • [+] Added Auto Sell upgrades for automated earnings.
  • [+] Added Gem Factory upgrades, allowing Collection Beacons to generate additional Gems.
  • [+] Added stored-item management and collection statistics.
  • [+] Added a visual region preview displaying the beacon's exact 16ร—16 chunk coverage.
  • [+] Collection Beacons can be moved without losing their upgrades.
  • [+] Added Collection Beacon Mastery through Island Research.

๐Ÿฐ DUNGEONS

  • [+] Expanded Celestial Dungeons with a new structured dungeon experience.

  • [+] Added Limited Dungeons, featuring seven combat rooms followed by a final boss encounter.

  • [+] Added Endless Dungeons, featuring increasingly difficult waves and milestone bosses.

  • [+] Added four dungeon difficulties: Easy, Medium, Hard, and Extreme.

  • [+] Added dungeon party systems, ready-up mechanics, and private dungeon instances.

  • [+] Added 5 playable Dungeon Classes:

  • Tank โ€” Higher health and damage reduction.

  • Berserker โ€” Powerful melee damage.

  • Archer โ€” Ranged combat specialist.

  • Mage โ€” Ability-focused damage.

  • Support โ€” Healing and team survivability.

  • [+] Added class-specific abilities activated during dungeon runs.

  • [+] Added Dungeon Mastery and individual Class Level progression.

  • [+] Added upgradeable dungeon weapons with class-level milestones.

  • [+] Added dedicated Dungeon Sword and Bow Enchantments.

  • [+] Added Dungeon Shards, which can be spent on dungeon progression and upgrades.

  • [+] Added dungeon gear management and progression menus.

  • [+] Added individual room reward chests, boss rewards, and dungeon scoring.

  • [+] Added Endless milestone bosses every 10 waves.

  • [+] Added Dungeon Leaderboards for Limited clears and Endless wave records.

  • [+] Added a dungeon-specific scoreboard showing your current objective, room, class, party, and progression.

  • [/] Improved multiplayer dungeon scaling so enemy difficulty adjusts according to party size.

โ›๏ธ RESOURCE COLLECTIONS

  • [+] Added a new Resource Collection System for Mining, Farming, and Logging.
  • [+] Players now progress individual resource collections by gathering their corresponding materials.
  • [+] Each collection contains 10 progression tiers, with increasingly valuable permanent bonuses.
  • [+] Collection progression rewards include improvements to Skill XP, Tool XP, Tool Points, Money, Gems, and enchantment activation rates.
  • [+] Added Collection Mastery, rewarding players who completely finish a resource's progression.
  • [+] Added the ability to select which unlocked resource to focus on.
  • [+] Added /collections to view collection progress, milestones, and rewards.
  • [+] Collection bonuses provide another permanent progression path alongside Skill Levels and Prestige.

๐Ÿ”ฎ RELICS & RELIC EVOLUTION

  • [+] Added an expanded Relic Progression System.
  • [+] Players can collect Relic Fragments through collection progression and use them to forge Relics.
  • [+] Relics now gain XP and Levels while equipped.
  • [+] Added unique Relic Affinities that strengthen specific enchantments.
  • [+] Added Relic Traits, powerful effects that become stronger as Relics level up.
  • [+] Added Relic Resonance, allowing equipped Relics to enter temporary empowered states through skill progression.
  • [+] Added Relic forging, affinity rerolling, and progression management.
  • [+] Relics provide another way to specialize individual skill builds.

โš—๏ธ BREW STATIONS

  • [+] Added Brew Stations, new placeable island machines for Orb brewing.
  • [+] Players can deposit Brewable Orbs directly into station storage.
  • [+] Added Brewing Fuel, which powers Orb production.
  • [+] Added configurable brewing priorities to control which Orbs are processed first.
  • [+] Added Brewing Speed upgrades to reduce processing times.
  • [+] Added Brewing Slot upgrades to increase the number of available brewing jobs.
  • [+] Added Brewing Tier upgrades for improved brewing progression.
  • [+] Added Brew Station Mastery through Island Research.
  • [+] Brew Stations can store completed Orbs for players to collect.

๐ŸŒŸ SKILLS & PROGRESSION

  • [+] Expanded progression across Mining, Logging, Farming, Fishing, and Slayer with additional collection and evolution systems.
  • [+] Added more ways to earn permanent bonuses through resource mastery and Relics.
  • [+] Added new skill-specific enchantment combinations and progression strategies.
  • [+] Added dedicated tool evolution abilities for each of the five skills.
  • [+] Added more visual feedback for high-impact enchantments and special abilities.
  • [/] Reworked progression systems to better distinguish direct skill actions from secondary actions generated by enchantments.
  • [/] Improved the balance between different gathering skills and their progression rates.

๐Ÿ๏ธ ISLAND RESEARCH & AUTOMATION

  • [+] Expanded Island Research with new machine-specific upgrades.
  • [+] Added Sell Portal Mastery, increasing maximum portal size, Sell Multiplier, and Jackpot upgrade limits.
  • [+] Added Collection Beacon Mastery, increasing the machine's available upgrade potential.
  • [+] Added Brew Mastery, providing additional progression for brewing machines.
  • [+] Introduced more advanced island automation, allowing players to build specialized Money, Gem, and resource farms.
  • [+] Added upgradeable machines that retain their progression when picked up and moved.
  • [+] Added improved machine interfaces showing production statistics, stored rewards, upgrade prices, and research requirements.

๐ŸŽจ QUALITY OF LIFE & VISUAL IMPROVEMENTS

  • [+] Added new animations and particle effects for Omni-Tool Evolutions.
  • [+] Added custom visual effects for Epic Enchantment discoveries and activations.
  • [+] Added visual area previews for Sell Portals and Collection Beacons.
  • [+] Added dedicated progression interfaces for Collections, Relics, Enchanting, and Dungeon systems.
  • [+] Added clearer upgrade descriptions and progression information throughout the new systems.
  • [+] Added additional ways to customize progression through Nectar Attunements, Relic builds, and enchanting choices.
  • [/] Improved the handling of automated gathering, secondary actions, and progression tracking.
  • [/] Expanded systems for preserving machine upgrades and persistent player progression.

๐ŸŒŒ AND MUCH MORE...

Season 2 brings a completely new set of goals to work toward, from evolving your Omni-Tool and perfecting your enchantments to mastering collections, forging Relics, upgrading your island machines, and pushing through increasingly difficult Dungeons.

A NEW SEASON. NEW PROGRESSION. NEW POSSIBILITIES.

Welcome to Celestial Skyblock Season 2! ๐ŸŒŒ

2 Replies

fpcManagerยท 3h ago

๐ŸŒŒ CELESTIAL SKYBLOCK โ€” SEASON 2: PART 2

Here's what's new in PART 2!

โญ ENCHANTMENT MILESTONES & MASTERY

  • [+] Added Enchantment Milestones, providing powerful bonuses when reaching specific enchantment levels.
  • [+] Common enchantments receive milestone bonuses at levels 5, 10, 15, 20, and 25.
  • [+] Rare enchantments receive milestone bonuses at levels 5 and 10.
  • [+] Fully upgraded Common enchantments can reach double their base effect strength through milestones.
  • [+] Added Catalog Mastery, rewarding players for progressing through their tool's enchantments.
  • [+] Added 5 Catalog Mastery Tiers, providing increasingly powerful permanent bonuses.
  • [+] Catalog Mastery grants additional Money, Skill XP, and Tool Points for the corresponding skill.
  • [+] Maximum Catalog Mastery provides +10% Money, +10% Skill XP, and +15% Tool Points.
  • [+] Unlocking maximum Catalog Mastery now triggers a server-wide announcement.

โšก ENCHANTMENT COMBOS & SURGES

  • [+] Added an entirely new Enchantment Combo System, rewarding consecutive enchantment activations.
  • [+] Enchantments activated within 4 seconds of each other build up a combo.
  • [+] Added special combo milestones at 10, 25, 50, 100, 200, and 500 activations.
  • [+] Combo milestones trigger special sounds, titles, and particles.
  • [+] Added floating Enchantment Pop-ups, displaying activated enchantments and their rewards directly in the world.
  • [+] Introduced Enchantment Surges, rare events that temporarily double enchantment activation chances.
  • [+] Surges initially last 15 seconds and can be extended through additional enchantment activations.
  • [+] Added a dedicated Surge boss bar with a countdown and activation counter.
  • [+] Added Personal Bests and Seasonal Server Records for enchantment combos and Surge performance.
  • [+] Added /records to view enchantment records.
  • [+] Added settings to customize enchantment pop-ups, combo sounds, and announcements.

๐ŸŽฃ NEW FISHING CHALLENGES

  • [+] Added Reel Rush, a special challenge triggered by consecutive perfect fishing catches.
  • [+] Players must complete another perfect catch before Reel Rush expires to claim bonus rewards.
  • [+] Successful Reel Rush challenges reward additional Money and Fishing Points.
  • [+] Introduced Kraken Encounters, rare fishing challenges featuring multiple timed interactions.
  • [+] Kraken Encounters require players to perform the correct fishing actions within short timing windows.
  • [+] Successfully defeating a Kraken rewards a large amount of Money.
  • [+] Added special Kraken encounter effects, sounds, progress indicators, and on-screen instructions.
  • [+] Fishing Hotspots now feature clear visual outlines showing their active areas.
  • [+] Improved live fishing feedback to make hotspot interactions easier to understand.
  • [/] Improved the handling of rare fishing encounters to prevent different challenges from interfering with each other.

โ›๏ธ MINING, LOGGING & FARMING IMPROVEMENTS

  • [+] Added additional movement-speed bonuses through Quickstrike, Chop Tempo, and Fleetfoot.
  • [+] Expanded Quickstrike and Chop Tempo with improved speed progression.
  • [+] Added new interactions between Mining enchantments and additional block-breaking effects.
  • [+] Improved Farming enchantment combinations and secondary harvesting effects.
  • [/] Fixed an issue where logs could reappear after being chopped.
  • [/] Improved the handling of automatically harvested crops and additional resource drops.
  • [/] Improved reward calculations for enchantment-generated gathering actions.

๐Ÿ“– ENCHANTING BALANCE & UPGRADES

  • [+] Added improved Enchanting Station purchase controls, including shift-clicking to buy multiple affordable levels.
  • [+] Added clearer displays for upcoming enchantment upgrades and milestone improvements.
  • [+] Added distinct colors and icons for individual enchantments.
  • [+] Added additional enchantment progression details and more readable effect descriptions.
  • [+] Added improved station holograms with enhanced visual presentation.
  • [+] Added a direct shortcut to the Relic Vault from the Enchanting Station.
  • [+] Added a dedicated Dungeon-only enchanting interface, accessible without Celestial Nectar.
  • [/] Significantly rebalanced enchantment upgrade prices to create a smoother progression curve.
  • [/] Improved enchantment descriptions to display only effects that actually change when upgrading.
  • [/] Improved the layout, navigation, and visual consistency of enchanting menus.
  • [/] Improved the handling of Epic Enchanted Books and enchantment upgrade interactions.

๐Ÿ”ฎ RELIC & DUNGEON IMPROVEMENTS

  • [+] Expanded gathering Relic management to support 3 equipped Relics.
  • [+] Relic Resonance now interacts with qualifying gathering actions through the updated enchantment systems.
  • [+] Improved interactions between Relic bonuses and enchantment activations.
  • [/] Improved Dungeon weapon enchantment calculations and combat effect handling.
  • [/] Prevented unintended stacking with certain vanilla dungeon enchantments.
  • [/] Fixed Dungeon enchantment effects remaining active after death.
  • [/] Improved the consistency of Dungeon Credits rewards from qualifying combat actions.

๐ŸŽจ VISUAL & QUALITY-OF-LIFE IMPROVEMENTS

  • [+] Added Skill Progress Boss Bars, allowing players to track their skill progression without cluttering the action bar.
  • [+] Skill Boss Bars now display additional information, including actions and actions per second.
  • [+] Added individual colors for different skill progress displays.
  • [+] Improved Omni-Tool Progress Bars with a more consistent appearance.
  • [+] Updated skill, level, Battle Pass, and Value Finder progress bars with improved green progress indicators.
  • [+] Added Gem Boost information for individual skills in the Boosters menu.
  • [+] Added more detailed enchantment activation feedback throughout the server.
  • [/] Improved the priority system for action bar messages so different features no longer constantly overwrite each other.
  • [/] Reduced excessive enchantment announcements to keep chat cleaner.
  • [/] Simplified Omni-Tool descriptions by removing outdated and unnecessary information.
  • [/] Improved Island Top statues and scoreboard presentation.
  • [/] Removed unwanted sidebar score numbers.
  • [/] Improved the appearance and readability of various progression menus.

๐Ÿฏ CELESTIAL NECTAR & NEW PLAYERS

  • [+] New players now receive 1 free Celestial Nectar when joining the server for the first time.
  • [+] The reward is delivered to the player's inventory, or to Lost Items if it is full.
  • [+] Players can only receive this starter reward once.
  • [/] Improved the display and formatting of remaining Celestial Nectar duration.

๐Ÿ› ๏ธ FIXES & OPTIMIZATIONS

  • [/] Improved enchantment activation tracking to prevent unintended duplicate rewards.
  • [/] Improved direct-action detection for Mining, Logging, Farming, Fishing, and Dungeon combat.
  • [/] Improved the reliability of custom-item delivery and storage handling.
  • [/] Fixed several enchanting menu interaction and navigation issues.
  • [/] Improved compatibility between enchantments, Relics, and progression systems.
  • [/] Improved internal handling of dungeon combat effects and fishing challenges.
  • [/] Improved performance and consistency across several gameplay systems.
fpcManagerยท 3h ago

๐ŸŒŒ CELESTIAL SKYBLOCK โ€” SEASON 2: PART 3

Here's what's new in PART 3!

๐Ÿ“œ STARTER TUTORIAL & QUESTS

  • [+] Added a brand-new Starter Tutorial: 30 quests across 10 chapters that teach every core system, from creating your island to prestiging your first skill.
  • [+] Every tutorial quest pays out its own reward.
  • [+] Finishing the whole tutorial grants a big final reward with Money, Gems, Credits, crate keys, a Pet Egg, a Chunk Loader and a Weekly Crate.
  • [+] Your current quest is shown in chat when you join and after every completed step.
  • [+] Added "Need a hand?" tips that point you to the right Codex page when a quest has not moved for a while.
  • [+] /quests is now a hub for the Tutorial, Milestones, Missions, Contracts and the Battle Pass.
  • [+] Added /tutorial and /milestones shortcuts.

๐Ÿ† SEASON MILESTONES

  • [+] Every skill now has a 21-level Milestone track that lasts the entire season.
  • [+] Milestones reward Money, Gems, Player XP and crate keys, with Boosters, Relic Fragments, Pet Eggs and a Weekly Crate on the higher levels.
  • [+] Completed milestones are claimed from the menu, and a Claim All button collects every ready reward at once.
  • [+] The next milestone keeps counting while a reward waits to be claimed.
  • [+] Milestone tabs now use the same skill heads as /skills.

๐Ÿ“… MISSIONS REWORK

  • [+] Each day now gives 2 skill missions from random skills plus 2 activity missions, so no two days look the same.
  • [+] Added 18 new activity missions, including selling, earning Money, enchant procs, Celestial Fractures, Contracts, voting, minion collecting, building, dungeon rooms and the Auction House.
  • [+] Weekly missions use the same mix with bigger goals, and weekly activity missions include a Nova Key.
  • [+] Added a free reroll every day and every week. Shift-click a mission to reroll it.
  • [+] Added Mission Streaks: finish every daily mission on back-to-back days to raise your daily bonus by +10% per day, up to +100%.
  • [+] Streak days 3, 7, 14 and 30 reward crate keys, Credits and a Weekly Crate.

โš’๏ธ OMNI-TOOL TIERS & ASCENSION

  • [+] Added Omni-Tool Tiers: every tool mode climbs from Wood to Stone, Iron, Gold, Diamond and Netherite.
  • [+] Tiers unlock at tool levels and are bought with /ascend using Money, Gems and Tool Points.
  • [+] Each tier grants +3% Tool Points.
  • [+] Your tool now looks like its tier, while mining speed and drops stay exactly the same.
  • [+] Added an Ascension animation: your tool spins up, launches into the sky and floats back down reforged.
  • [+] Netherite Ascensions are announced to the server.
  • [/] Rarer enchantments now require a higher Omni-Tool tier.

๐ŸŒ  WORLD EVENTS

  • [+] Added World Events, server-wide events that take place in the skill areas:

  • Starfall โ€” A meteor crashes into a skill area. Mine its Celestial nodes and help break the Star Core. The final blow earns a Starfall Shard.

  • Region Bosses โ€” A giant boss rises. Break its shield crystals, then hit it with your tools for double damage in the matching mode.

  • Hourly Rushes โ€” 15-minute skill sprints with a live leaderboard and podium prizes.

  • Black Market โ€” A wandering merchant selling rare items, moving to a new spot every few minutes.

  • [+] Event rewards are split by how much you contributed.

  • [+] The top three islands in each event earn Season Points.

  • [+] Added /worldevent status to see what is running and what comes next.

๐Ÿ… COMPETITIVE SEASON

  • [+] Added Season Points: islands earn points from their final weekly Island Top placement, and the Season board ranks islands by total points.
  • [+] Top islands at the end of the season earn bonus Season Points and a place in the permanent Hall of Fame.
  • [+] Added Fog of War: in the final 24 hours of each week, the values of the top 5 islands are hidden from everyone but their own members.
  • [+] The top 5 islands are revealed in chat when the week ends.
  • [+] Added overtake alerts when an island climbs into the top 3.
  • [+] Added an Island Top section to the sidebar with your rank and trend.
  • [+] Added Catch-Up: players far behind the server's progress earn bonus Skill XP, Tool XP and Player XP that fades as they catch up.

๐ŸŽƒ HALLOWEEN EVENT

  • [+] Added the Hollow Jack questline with Mining, Logging, Farming, Fishing and Pumpkin Hunt chapters.
  • [+] Completing the questline grants the Hallowed tag, Money and Gems.
  • [+] Added Pumpkin Hunt, a repeatable minigame with golden and cursed pumpkins, combos, daily prizes and a season leaderboard.
  • [+] Use /halloween to get started.

๐Ÿ”ฅ SKILL OVERDRIVE & ISLAND SHRINE

  • [+] Added Skill Overdrive: skilling charges a meter, and pressing F with your Omni-Tool unleashes 20 seconds of 2x Money, Gems and Skill XP.
  • [+] Added the Island Shrine (/shrine place), which grows with your island level.
  • [+] Every Shrine tier gives all island members +1% Money and Skill XP, wherever they are.

๐Ÿงฒ CHUNK LOADERS

  • [+] Added Chunk Loaders, which keep part of your island running while you are offline.
  • [+] Small Chunk Loaders cover 16ร—16 for 6, 12 or 24 hours.
  • [+] Large Chunk Loaders cover 32ร—32 for 12, 24 or 48 hours.
  • [+] Island members are notified when a Chunk Loader runs out.
  • [+] Chunk Loaders can be found in the Money Shop, Gem Shop, Credit Shop, crates and skill level rewards.

๐Ÿ’ฐ SHOPS & ECONOMY

  • [+] Added curated Money Shop and Gem Shop catalogs with rebuilt menus.
  • [/] Shop stock limits are now personal instead of shared by the whole server.
  • [+] Premium shop items now have season limits.
  • [+] Added a Sell All button to Lost Items.
  • [/] Shops and rewards now always give the newest Weekly Crate.

๐Ÿ—ณ๏ธ VOTING

  • [+] Added Vote Streaks: vote 5 times in one day to earn a streak day, worth about 2,250 Credits per month in total.
  • [+] Every vote now also gives 1 Credit.
  • [+] Added vote reminders while you still have votes left for the day.
  • [+] Added /namemc claim for a free Celestial Nectar every season.

๐Ÿช™ COINFLIPS & AUCTION HOUSE

  • [+] Added Best-of 3, 5, 7, 9 and 11 coinflips with a row-of-coins animation, for both /cf and /itemcf.
  • [+] Added a 3D spinning coin to coinflips.
  • [+] Added Auction House history (/ah history) showing everything you bought and sold.
  • [+] Added sold alerts and price history to the Auction House.

โœจ STARDUST & STARFALLS

  • [/] Starfall Expeditions now pay more Stardust at higher Fracture tiers, from 15 at Tier I up to 42 at Tier V.
  • [+] Added Stardust Surges, a rare 2x to 50x multiplier on a Starfall's Stardust.
  • [/] Completing Starfalls in three different skills in one day now gives 40 Stardust (up from 30).
  • [/] Lowered Stardust Shop prices for Boosters and the Weekly Crate.

๐ŸŽฃ SKILLS & BALANCE

  • [/] Fish now bite faster, and every catch gives more Skill XP, Tool XP and Tool Points, so Fishing levels at the same pace as the other skills.
  • [+] Added a clear visual cue when a fish bites your bobber.
  • [/] Perfect Cast rings on Fishing Hotspots are now clearly visible at water level.
  • [/] Clownfish is now DynaJJ's Clownfish.
  • [+] The Skills menu now shows your next unlocks.
  • [+] Added a Claim All button for skill rewards.
  • [+] Added /freerank to claim the free Prospect rank once you meet its requirements.

๐ŸŽจ ANIMATIONS & VISUALS

  • [+] Added signature animations for Epic and Rare enchantments, including the Motherlode gold fountain, Crimson Moon, Kraken tentacles and Tree Feller.
  • [+] Added an Enchant Visuals setting (High, Low or Off).
  • [+] Added layered celebrations for level-ups, milestones, prestiges, rebirths, mastery and records.
  • [+] Added a gacha-style Pet Egg hatching animation.
  • [+] Sell Portals now feature a vortex, sell streams, Money pop-ups and jackpot beams.
  • [+] Added upgrade animations for minions and generators.
  • [+] Added activation effects for Celestial Nectar and boosters.
  • [/] Redesigned the Enchanting Station with all tools on one line, a clear "Viewing" marker and cleaner tier pages.

๐Ÿ“ฆ CRATES

  • [+] Added new opening animations for key crates.
  • [+] Added two new Weekly Crate openings: Constellation and Slots.
  • [/] Weekly Crate rewards are now shown privately to the opener, and only jackpots are announced to the server.
  • [+] Added Chunk Loaders to the Celestial and Weekly Crates.

๐Ÿ“š CODEX

  • [+] Added Codex pages for Celestial Nectar & Starfall, Skill Overdrive, Island Shrine, Chunk Loaders, World Events and Contracts.
  • [/] Rewrote the Start Here, Quests, Omni-Tool, Enchanting, Missions and Voting pages in simpler words.
  • [+] /codex [page] now opens a guide page directly.

๐Ÿ› ๏ธ FIXES & OPTIMIZATIONS

  • [/] Greatly reduced server lag caused by the virtual mining and logging blocks.
  • [/] Fixed Region Bosses freezing at 0% when defeated.
  • [/] Fixed mobs in Dungeons not taking damage.
  • [/] The Relic Vault's Back button now returns to the Enchanting Station.
  • [/] Opening /relics directly now requires active Celestial Nectar.
  • [/] The Value Station block is now a Beacon.
  • [/] Simplified Celestial gear descriptions and Forge guidance.
  • [/] Fixed an issue where server messages could fail to load.

๐ŸŒŒ SEASON 2 KEEPS GROWING

From your first island to the last Milestone of the season, there is always something new to work toward. Thank you for playing on Celestial! ๐ŸŒŒ

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# ๐ŸŒŒ SKYBLOCK SEASON 2 โ€” THE NEXT CHAPTER ยท Celestial